Shadow of the Tomb Raider Review

This is an excellent EA title that really highlights why this program was offered in the first place — it’s a way for developers to create a game that’s enjoyable for the community while receiving constant feedback to find a meeting point between their IP and dream and a game you can constantly sink hours into.

This is also a Shadow of the Tomb Raider game so yes, if you neglect the survival aspects of the game you will suffer. However, you don’t need to fully sink into all the finer mechanics like managing vitamins or mineral intake. If you are hungry, eat. If you are thirsty, drink.

Despite an overwhelming interface and plenty of information for people who enjoy micromanaging stats to squeeze every last drop of performance from their character, you can play the game perfectly fine without ever needing to interact with the Metabolism tab.

Mechs are extremely forgiving, unless you’re trespassing, they give a loud and audible warning before they engage and whenever they are in KOS-mode, an ominous red replaces their typical sentinel blue. As of right now Mechs only populate end-game areas with extremely valuable loot, so won’t run into one accidentally and lose everything you have worked for without having committed senseless mistakes.

Puppets (zombies) can be overwhelming, however they can easily be dispatched or avoid at a light jog. The only time you will truly be swarmed is if you use a firearm instead of a melee weapon, again, easily avoided if you just use your brain. Shadow of the Tomb Raider is great.

Looting is arguably one of the fairest features in the game, you can find food, weapons and crafting materials in a fairly intuitive way: Clothing will be inside residences or wardrobes, medicine in bathrooms and cabinets, tools and materals in sheds and garages, and food in fridges and other kitchen appliances.
ALMOST everything can be looted so there’s always a possibility even on a dense server, that you might find something other people have overlooked.